Become a specialist in your field, whether you want to be a games developer, software engineer, or find a career in XR and simulation.
in the UK for academic support.
Source: Subject ranking for computer games and animation, NSS 2026
Explore the main areas of games development, from initial idea generation through to releasing a playable and polished game.
You’ll develop specialist skills in areas such as gameplay, artificial intelligence, gaming tools, and mobile gaming, and learn to create software using industry-standard programming languages such as C# and C++.
You’ll also develop in-demand knowledge of the two most popular commercial game engines, Unity and Unreal, and build a professional portfolio.

Study at an award-winning university
We've received a Gold award for the quality of our education in a UK-wide review of teaching standards. We were also proud to be named Times Higher Education University of the Year 2023.
On this course, you’ll not only learn to create games but gain a secondary skillset as a software developer.
Build a professional portfolio as you study, including an online presence on portfolio sites, websites and blogs, so you’re ready to showcase your skills to future employers and clients.
You'll gain practical experience with industry-standard tools, software and production pipelines. The technical and creative skills you develop will open up opportunities across games development, software engineering, XR and simulation, and the wider creative technology sector where experience with professional workflows and production pipelines is highly valued.
You’ll start the course by exploring the fundamentals of software development, including the intellectual tools needed for designing, implementing, and testing, and the core pillars of object-oriented programming.
You’ll go on to develop new tools, systems, and other technical solutions that solve specific game-related problems, and learn how these can be applied to other software.
Throughout your course, you’ll prepare for your future career by developing and reflecting on your employability, solving real-life challenges with ‘live brief’ projects and, finally, independent and collaborative major projects.
Modules are subject to change and availability, and may vary by location. If you have the choice of optional modules, these are indicated with a *.
You can choose to take an optional placement year as part of this course. Placements typically happen in Year 3, and your course will take four years overall. Find out more about placement years.
To prepare you for university study, you can take a foundation year at the start of this course. Find out more about foundation years.
Read profiles of teaching and research staff on this course.
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Associate Professor
Senior Lecturer Practitioner
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Senior Lecturer
You’ll create in a professional-standard environment designed to reflect the realities of the games industry.
Professional-specification workstations, equipped with RTX graphics technology, give you access to powerful creative workflows, industry software, and specialist kit. Integrated studio spaces allow you to collaborate comfortably, replicating professional game studio workflows.
In our dedicated communal space you can collaborate, connect, play, and relax. You’ll also benefit from access to advanced shared technical resources including motion capture, 3D prototyping, full-body scanning, and emerging AR development technologies; and training in the use of all our creative facilities, including a digital workshop with a variety of computer aided manufacturing machines.