Viktor is a Lecturer specialising in computer games technology, delving into game development spanning various platforms, from mobile and consoles to VR, based at the Cambridge campus.
Viktor specialises in traditional game mechanics, platforms like mobile, consoles, and immersive worlds (VR). Utilising professional hands-on experience with two industry-standard game engines (Unity and Unreal). Leads student-oriented e-sports and game development events and competitions. Through industry contacts, they have been instrumental in enhancing and updating course material, ensuring that it remains relevant and aligned with the latest industry trends.
Their dedication to academic excellence, combined with a keen industry perspective, solidifies the university's commitment to melding rigorous academic study with real-world application, ensuring students are well-equipped with the knowledge and skills required to excel in the ever-evolving gaming industry.
Viktor currently teaches on the following modules: