A student working on a computer graphic of a building and fences in a desert
BA (Hons) Placement year available

Computer Games Design

Become a specialist in the field of games design and learn to work in a creative project team to forge a career in games design, interactive design, experience design or digital product design.

Start date
September 2027
Location
Cambridge Chelmsford
UCAS course code
I620
Duration
3 years

Start date
September 2027
Location
Cambridge Chelmsford
UCAS course code
I621
Duration
4 years with placement

Start date
September 2027
Location
Cambridge Chelmsford
UCAS course code
I622
Duration
4 years with foundation
93%

for "Academic support" in the National Student Survey 2026.
Source: NSS 2026

Learn about the main areas of computer games development, from idea generation through to releasing a playable and polished game.

You’ll develop specialist skills in game design, level design, user interface design, and user experience design, with a focus on intuitiveness and accessibility.

You’ll gain a thorough understanding of the two most popular commercial game engines, Unity and Unreal, and build a professional portfolio to showcase your skills to future employers and clients.

Why ARU?
  • Study on a course that scored 90% for Satisfied with Teaching in the Guardian League Table 2027.

  • Learn specialist skills in game design, level design, and user/interface experience design.

  • Work collaboratively in a development studio environment that reflects the professional workplace.

  • Gain opportunities for placements, live briefs and networking through our links with companies like Dlala Studios, Sony, Jagex and Frontier.

  • Attend industry events such as games jams, talks, and festivals including our annual Gamebridge.

  • Access cutting-edge research materials through our partnership with Global Science & Technology Forum.

Students outside a building in the Creative Quarter at ARU in Cambridge
 

Designed for creative life
In Cambridge, our Creative Quarter brings together studios, workshops, performance and exhibition spaces. Be part of a community built around making, experimentation and innovation, while developing your portfolio and connecting with industry.

Careers

Now I’m super confident that I can go out there and get a job in the industry. I can make my own solo projects and I’m having a great time doing it.

Owen Monaghan, BA (Hons) Computer Games Design

Build a professional portfolio as you study, including an online presence on portfolio sites, websites and blogs, so you’re ready to showcase your skills to future employers and clients.

You'll gain practical experience with industry-standard tools, software and production pipelines. The technical and creative skills you develop will open up opportunities across games development, software engineering, XR and simulation, and the wider creative technology sector where experience with professional workflows and production pipelines is highly valued.

Teaching and modules

AJ Grand-Scrutton

This course is focused on the practical elements of video games. I was beyond impressed by the students who, whatever their skill level coming in, were all able to craft a well thought out pitch and follow it up with a playable prototype.

AJ Grand Scrutton, CEO Dlala Studios

You'll learn how to design engaging gameplay experiences, build prototypes using game engines, test and refine games through player feedback, and understand what makes games enjoyable and accessible.

As you progress, you'll work on collaborative projects, explore specialist areas of game design, and develop professional skills such as networking, pitching ideas, and building a portfolio. By the final year, you'll be tackling advanced design challenges and major projects, preparing you for a career in the games industry with a strong body of work and real-world experience.

Modules are subject to change and availability, and may vary by location. If you have the choice of optional modules, these are indicated with a *.

Year 1
  • Academic Skills for Games
  • Introduction to Gameplay and Levels
  • Game Engines for Designers
  • Games QA and Testing
  • Player-Centric Game Design
  • Into ARU
Year 2
  • Employability in Games
  • Specialities in Game Design
  • Collaborative Games Development
  • Intermediate Project for Games
  • Ruskin Module (15 credits)
Year 3
  • Advanced Specialist Game Design
  • Data-Informed Game Design
  • Creative Industries Major Project
  • Studio Practice for Games
Module details

You can choose to take an optional placement year as part of this course. Placements typically happen in Year 3, and your course will take four years overall. Find out more about placement years.

Placement year
  • Work Placement - Cambridge School of Creative Industries
Module details

To prepare you for university study, you can take a foundation year at the start of this course. Find out more about foundation years.

Year 1
  • Learning to Learn
  • Creative Workshops 1
  • Approach to Design
  • Critical and Contextual Studies
  • Creative Workshops 2
  • Specialist Project
  • Composition and Style
Module details

Read profiles of teaching and research staff on this course.

Facilities

You’ll create in a professional-standard environment designed to reflect the realities of the games industry.

Professional-specification workstations, equipped with RTX graphics technology, give you access to powerful creative workflows, industry software, and specialist kit. Integrated studio spaces allow you to collaborate comfortably, replicating professional game studio workflows.

Entry requirements

Fees and funding

Apply for Computer Games Design

UK students

International students