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BA (Hons) Available in Clearing Placement year available

Computer Games Design

Become a specialist in the field of games design and learn to work in a creative project team to forge a career in games design, interactive design, experience design or digital product design.

Start date
September 2026
Location
Cambridge Chelmsford
UCAS course code
I620
Duration
3 years

Start date
September 2026
Location
Cambridge Chelmsford
UCAS course code
I621
Duration
4 years with placement

Start date
September 2026
Location
Cambridge Chelmsford
UCAS course code
I622
Duration
4 years with foundation
93%

for "Academic support" in the National Student Survey 2026.
Source: NSS 2026

Learn about the main areas of computer games development, from idea generation through to releasing a playable and polished game.

You’ll develop specialist skills in game design, level design, user interface design, and user experience design, with a focus on intuitiveness and accessibility.

You’ll gain a thorough understanding of the two most popular commercial game engines, Unity and Unreal, and build a professional portfolio to showcase your skills to future employers and clients.

Why ARU?
  • Learn specialist skills in game design, level design, and user/interface experience design.

  • Work collaboratively in a development studio environment that reflects the professional workplace.

  • Gain opportunities for placements, live briefs and networking through our links with companies like Dlala Studios, Sony, Jagex and Frontier.

  • Attend industry events such as games jams, talks, and festivals including our annual Gamebridge.

  • Access cutting-edge research materials through our partnership with Global Science & Technology Forum.

  • Study in Cambridge or Chelmsford, both home to a host of games companies (source: Ukie Games Map, January 2024).

Teaching Excellence Framework Gold award logo
   

Study at an award-winning university

We've received a Gold award for the quality of our education in a UK-wide review of teaching standards. We were also proud to be named Times Higher Education University of the Year 2023.

Careers

Now I’m super confident that I can go out there and get a job in the industry. I can make my own solo projects and I’m having a great time doing it.

Owen Monaghan, BA (Hons) Computer Games Design

Build a professional portfolio as you study, including an online presence on portfolio sites, websites and blogs, so you’re ready to showcase your skills to future employers and clients.

You'll gain practical experience with industry-standard tools, software and production pipelines. The technical and creative skills you develop will open up opportunities across games development, software engineering, XR and simulation, and the wider creative technology sector where experience with professional workflows and production pipelines is highly valued.

Teaching and modules

AJ Grand-Scrutton

This course is focused on the practical elements of video games. I was beyond impressed by the students who, whatever their skill level coming in, were all able to craft a well thought out pitch and follow it up with a playable prototype.

AJ Grand Scrutton, CEO Dlala Studios

You’ll start this course by learning about game design theory, key game development stages, industry-standard game creation tools, world-building techniques, and various roles in the games industry.

In years 2 and 3, you’ll deepen your knowledge of tools and techniques for creating characters, environments, and narratives, often working collaboratively.

Finally, you’ll develop artefacts for your portfolio, take on live briefs for industry partners, and complete a Major Project that brings together all your skills and knowledge.

Modules are subject to change and availability, and may vary by location. If you have the choice of optional modules, these are indicated with a *.

Year 1
  • Game Concepts and Analysis
  • Video Game Prototyping
  • Introduction to Gameplay and Levels
  • Player-Centric Game Design
  • Into ARU
Year 2
  • Collaborative Games Development
  • Player Experiences in Games
  • Technical Development for Games
  • Ruskin Module (15 credits)
Year 3
  • Studio Practice for Games
  • Major Project for Games
Module details

You can choose to take an optional placement year as part of this course. Placements typically happen in Year 3, and your course will take four years overall. Find out more about placement years.

Placement year
  • Work Placement - Cambridge School of Creative Industries
Module details

To prepare you for university study, you can take a foundation year at the start of this course. Find out more about foundation years.

Year 1
  • Interactive Learning Skills and Communication
  • Information and Communication Technology
  • Creative Workshops 1
  • Approach to Design
  • Critical and Contextual Studies
  • Creative Workshops 2
  • Specialist Project
  • Composition and Style
Module details

Read profiles of teaching and research staff on this course.

Facilities

You’ll create in a professional-standard environment designed to reflect the realities of the games industry.

Professional-specification workstations, equipped with RTX graphics technology, give you access to powerful creative workflows, industry software, and specialist kit. Integrated studio spaces allow you to collaborate comfortably, replicating professional game studio workflows.

Entry requirements

Fees and funding

Apply for Computer Games Design

Clearing places available

UK students, apply online

Apply by phone

UK students, call

01245 686868

International students