Barış is an Associate Professor at the Cambridge School of Creative Industries, specializing in Computer Games and Visual Effects. With extensive expertise in teaching, research, and innovation, Barış is dedicated to fostering excellence in game art and VFX. His work spans across teaching and learning, research development, external engagement, and enterprise activities related to his field.
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Barış has a strong academic foundation in computer games and visual effects, with a specialisation in 3D and procedural animation. He earned his MA in 3D Animation from the University of Wolverhampton, followed by a PhD in Procedural Animation from Nottingham Trent University. Alongside his academic career, Barış brings industry experience as a co-founder of Amoral Compass Studios and is an Autodesk master user. His research focuses on applying gaming technologies to medical education and community health. Currently, as an Associate Professor at the Cambridge School of Creative Industries, Barış is involved in teaching, research, and external engagement. He is also a member of TIGA, the UK's trade association for video games, and CGAT, the Computer Games Multimedia, and Allied Technologies academic organisation.
Barış's research centres on the integration of game and visual effects technologies into healthcare education, with a strong emphasis on enhancing experiential learning. His main research interests include the application of immersive technologies and gamification to improve educational outcomes for healthcare students. One of his most notable projects is the development of the RedEye Game, a gamified tool designed to teach optometry students about red-eye pupillary reflexes.
This innovative project utilises game design to create a realistic 3D simulation of eye conditions, allowing students to interact with complex medical scenarios in a safe, controlled environment. The RedEye Game enhances student engagement and clinical decision-making skills by simulating real-world medical challenges. The tool is instrumental in advancing students' understanding of optometric procedures, such as diagnosing eye conditions, while refining their critical thinking and problem-solving abilities.
Cheng, L., & Işıkgüner, B. (2023, July). Community of practice in computer games education with discord application. Paper presented at AdvanceHE Teaching and Learning Conference 2023, Stroke-on-Trent, United Kingdom
2018 Design Approach to Teaching and Learning: Utilizing Game Technologies for Optometry Education. APMEC (Asia Pacific Medical Education Conference) 2019 Annual International Conference on Medical Education
2015 Utilising Average Calculations for Distinctive Use of Dual Quaternion Weight Painting for Believable Character Animation. 8th Annual International Conference on Computer Games, Multimedia and Allied Technologies (CGAT 2012), Global Science and Technology Forum (GSTF). Copyright © GSTF 2012, ISSN: 2251-1679, doi: 10.5176/2251-1679_CGAT15.28
2014 Towards an Understanding of the Relationship Between Keyed Performances and Procedural Enhancement in Character Animation. 7th Annual International Conference on Computer Games, Multimedia and Allied Technologies, (CGAT 2012), Global Science and Technology Forum (GSTF), Copyright © GSTF 2012, ISSN: 2251-1679, doi: 10.5176/2251-1679_CGAT14.04 (This paper is still considered as a highly influential citation)
The use of hair dynamics to produce life-like and believable character animations in a short length of time. 5th Annual International Conference on Computer Games, Multimedia and Allied Technologies (CGAT 2012), Global Science and Technology Forum (GSTF). Copyright © GSTF 2012, ISSN: 2251-1679, doi: 10.5176/2251-1679_CGAT21 (GSTF best paper of 2012 award)
Barış, a freelance visual effects artist and co-funder, possesses extensive connections and experience within the local, national, and international visual effects and games industry. He is also well-regarded in the research community and has affiliations with NHS XR and the Ottawa Hospital Research Institute.