Postgraduate (12 months full-time, part-time)
Course duration: 12 months full-time, 24 months part-time.
Semester 1: Wednesday 11:00 - 13:00, Wednesday 14:00 - 16:00 and Thursday 10:00 - 12:00
Semester 2: Tuesday 11:00 - 13:00 and Thursday 10:00 - 12:00
Channel your creativity and join a multi-skilled team to develop the next generation of video games. On our arts-based MA, you’ll join the vibrant games and technology community based here in Cambridge that includes ARM, Frontier Developments, Jagex and Ninja Theory.
If you have a degree in an art and design or computer games-related subject, our course will allow you to specialise in games art at Master's level.
Based in the inspiring environment of our new Compass House Games Centre, you’ll learn all about best practice in the games industry. We’ll encourage you to work in design production teams, tackling a series of creative and technical challenges with programmers and industry professionals. You'll develop your design skills and learn how to create and publish successful games across a range of platforms.
Cambridge accounts for nearly 20% of the UK computer games industry, so it's a great place to study as we enjoy excellent links with the major games developers in the area. What's more, our Computer Games Centre offers studio space to local indie developers, who'll share their knowledge and experience with you.
We're partners with the Global Science & Technology Forum, allowing our students access to cutting-edge research materials.
While you're studying, we'll encourage you to take on work placements and collaborate on live projects with the games industry. You’ll also have the chance to enter games events, such as Brains Eden, which Anglia Ruskin hosts every year.
This course runs in parallel with our MSc Computer Games Development (Computing), reflecting the multidisciplinary nature of games creation.
Course Leader: Matt Syrett
Our MA gives you the chance to specialise in the design and technical implementation of computer games, whether you already have a games-related degree, or you're a recent graduate of a non-games-related degree who's looking to move into this area. Our course is also suitable if you work in another creative industry and are looking to move into games design and creation.
The skills you'll learn on this course are relevant to other forms of games - including board games and educational games - allowing you to consider a number of career options.
Interactive computer games is a relatively new medium; as the industry grows, you’ll find more and more opportunities to use the computing and creative skills you'll hone while studying here.
Modules are subject to change and availability.
You’ll show your progress through a combination of written and practical work, carried out individually and as part of a team.
Using our creative expertise and industry connections in Cambridge and beyond, we create experiences that entertain, educate, inspire and improve lives.
At Cambridge School of Creative Industries, we believe in the importance of experimentation and risk-taking to create experiences that entertain, educate, inspire and improve lives.
Whether writing bestselling fiction, creating challenging documentaries or sharing a piano with people on the autism spectrum, the expertise of our staff goes far beyond teaching. Their research produces significant funding success, leading to important publications and international conferences.
Based at the new Compass House Computer Games Centre, a three-minute walk from our main Cambridge campus, you’ll have 24-hour access to a hub space with group work naturally forming a part of your studies.
The centre includes a start-up lab for small games companies, supported by Games Eden, the Cambridge Computer Games industry network. This will give you excellent opportunities to work in an entrepreneurial games environment.
All students on our Computer Games courses – undergraduate and postgraduate – have access to industry-standard PCs running Maya, 3DS Max, ZBrush, Mudbox, Motion Builder, After Effects, Unity 3D, and UDK. You’ll be able to use motion capture equipment, 3D monitors, VR equipment, graphics tablets, a render farm, HD cameras and digital SLRs (for HDRI capture).
You can also receive access to, and full training in, all our creative industries facilities.
Cambridge is home to nearly 20% of the UK’s computer games industry (source: nesta.org), including ARM, Jagex, Ninja Theory, Frontier, Geomerics and a host of smaller indie developers. Our Computer Games Art department is a member of TIGA, the Business & University Games Syndicate, and a partner of the Global Science & Technology Forum, giving you access to cutting-edge research materials.
The part-time course fee assumes that you're studying at half the rate of a full-time student (50% intensity). Course fees will be different if you study over a longer period. All fees are for guidance purposes only.
You won't need to pay fees until you've accepted an offer to attend, but you must pay your fees up-front, in full or in instalments.How to pay your fees directly
You must pay your fees up-front, in full or in instalments. You will also be asked for a deposit or sponsorship letter/financial guarantee. Details will be in your offer letter.Paying your fees
It’s important to decide how to fund your course before applying. Use our finance guide for postgraduate students to learn more about postgraduate loans and other funding options.
We offer a fantastic range of ARU scholarships, which provide extra financial support while you're at university. Find out more about eligibility and how to apply.
Students taking up a place on this course are eligible to apply for the Mark Wood CBE Art and Design Scholarship, which recognises and encourages excellence. Read more and download the application form.
You will be required to attend an interview of around 20 minutes, during which you will evidence your discussion with a portfolio or, if you are resident outside of the UK, an e-portfolio.
For more information on how to prepare and submit your portfolio please visit our portfolios and interviews page, or go straight to the detailed guidance for MA Computer Games Development (Art) portfolios.
Our published entry requirements are a guide only and our decision will be based on your overall suitability for the course as well as whether you meet the minimum entry requirements. Other equivalent qualifications may be accepted for entry to this course, please email firstname.lastname@example.org for further information.
We welcome applications from international and EU students, and accept a range of international qualifications.
If English is not your first language, you'll need to make sure you meet our English language requirements for postgraduate courses.
If you don't meet our English language requirements, we offer a range of courses which could help you achieve the level required for entry.
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