Active Learning & Virtual Reality

4 November 2020, 13:00 - 14:00

Senior Learning Technologist Paul Driver will discuss his award-winning work, in which he uses virtual reality (VR) technology and simulation pedagogies in both health and education.

Virtual reality (VR) can be a powerful tool for enhancing learning and providing safe, liminal spaces for training transferrable practical skills and contextualising information.

The primary affordance of VR is its power to situate the user at the ontological centre of the learning experience. The digital world, quite literally, revolves around the viewer, fully appropriating their visual, auditory, and spatial perception. This generates an immersive experience for the user and elicits a strong sense of presence and agency.

In this webinar, Paul will walk you through the design and deployment of several bespoke VR experiences he has created, stopping at key points to discuss how VR can be used to help bridge the gap between learner and practitioner. He will conclude by inviting discussion to explore what can be done to remove some of the friction and barriers that hinder potentially fruitful interdisciplinary collaborations at ARU.

Event Details

4 November 2020, 13:00 - 14:00
Book your place via Business World.