Matthew Syrett

Course Leader MA Computer Games Development (Art)

Faculty:Faculty of Arts, Humanities and Social Sciences

School:Cambridge School of Creative Industries

Location: Cambridge

Areas of Expertise: Computer games art , Computing and technology

Courses taught: Computer Games Development (Art)

An industry practising environment artist, Matt works with his own company to create video games for a range of different platforms. Matt's research interest is focused around using virtual reality for education and realistic rendering for real-time production.

Visit Matt's website and YouTube channel

Twitter: @3DArtistMatt



Matt graduated with a MA in Animation and Special Effects from Sheffield Hallam University. Since graduating Matt has worked on several game/serious games projects on a range of different platforms. Recently he has worked on a VR training app for the USAF and Mobile Football Manager game for mobile. Along side working on projects for clients Matt released a game called Sure Footing on PC with his own company called Table Flip Games. Table Flip Games also works with education partners to deliver tutorials for game development creation.

Research interests

  • The creation of art content for procedural content generation
  • Use of VR for training purpose in games.
  • Realistic rendering for real-time production 


  • Introduction to Game Art
  • Advanced Computer Games Art
  • Games Development
  • Computer Games Art
  • Major Project BA
  • Experimental Practice MA
  • Dev 1 MA
  • Game Dev 2 MA
  • Digital Practice MA
  • Major Project MA


  • Postgraduate Certificate in Higher Education: Anglia Ruskin University
  • MA Animation and Special Effects: Sheffield Hallam University
  • PTTLs: Chesterfield College
  • BA (Hons) Computer Games Modelling and Animation: University of Derby 

Memberships, editorial boards

  • STEM Ambassador
  • UKIE Video Game Ambassador
  • BAFTA Crew Member

Research grants, consultancy, knowledge exchange

  • External panel member for course validation between Sheffield College and Sheffield Hallam University. 

Selected recent publications

Thompson, T Syrett, M (2016) 'Scalable Level Generation for 2D Platforming Games'. In: Procedural Content Generation Workshop (FDG 2016) (second author).

Thompson, T Syrett, M (2018) 'Play your own way': adapting a procedural framework for accessibility' Workshop (FDG 2018) (second author).

Media experience

'The Next Level', ITN Productions.

Panel Member AI and Games, Eurogamer 2019.