Courses taught: Computer Games Development (Art)
An industry practising environment artist, Matt works with his own company to create video games for a range of different platforms. Matt's research interest is focused around using virtual reality for education and realistic rendering for real-time production.
Matt graduated with a MA in Animation and Special Effects from Sheffield Hallam University. Since graduating Matt has worked on several game/serious games projects on a range of different platforms. Recently he has worked on a VR training app for the USAF and Mobile Football Manager game for mobile. Along side working on projects for clients Matt released a game called Sure Footing on PC with his own company called Table Flip Games. Table Flip Games also works with education partners to deliver tutorials for game development creation.
Thompson, T Syrett, M (2016) 'Scalable Level Generation for 2D Platforming Games'. In: Procedural Content Generation Workshop (FDG 2016) (second author).
Thompson, T Syrett, M (2018) 'Play your own way': adapting a procedural framework for accessibility' Workshop (FDG 2018) (second author).
'The Next Level', ITN Productions.
Panel Member AI and Games, Eurogamer 2019.