Matthew Syrett

Lecturer, Computer Games Art

Affiliated with StoryLab Research Institute

Faculty:Faculty of Arts, Humanities and Social Sciences

School:Cambridge School of Creative Industries

Location: Cambridge

Areas of Expertise: Computer games art , Computing and technology

Courses taught: Computer Games Art, Computer Games Development (Art)

An industry practising environment artist, Matt works with his own company to create video games for a range of different platforms. Matt's research interest are focused around using virtual reality for education and realistic rendering for real-time production.

Visit Matt's website and YouTube channel

Twitter: @syrettdesigns



Matt graduated with a MA in Animation and Special Effects from Sheffield Hallam University. Since graduating Matt has worked for a game art outsource company working on a Montana 16 rendered trailer for video game conference E3 as well as starting his own company, Table Flip Games.

Table Flip Games are currently working on the game Sure Footing, a fast and frantic endless running platformer about four friends saving their world from extinction. This will be released in 2018 on a wide range of platforms.

Matt has also taught at other institutions in the midlands and Yorkshire area.

Research interests

  • The creation of art content for procedural content generation
  • Use of VR for training purpose in games.
  • Realistic rendering for real-time production 


  • Introduction to Game Art
  • Advanced Computer Games Art
  • Specialized Practice
  • Games Development
  • Computer Games Art
  • Major Project


  • Postgraduate Certificate in Higher Education: Anglia Ruskin University
  • MA Animation and Special Effects: Sheffield Hallam University
  • PTTLs: Chesterfield College
  • BA(Hons) Computer Games Modelling and Animation: University of Derby 

Memberships, editorial boards

  • STEM Ambassador
  • UKIE Video Game Ambassador

Research grants, consultancy, knowledge exchange

  • External panel member for course validation between Sheffield College and Sheffield Hallam University. 

Selected recent publications

Thompson, T (2016) 'Scalable Level Generation for 2D Platforming Games'. In: Procedural Content Generation Workshop (FDG 2016) (second author)

Media experience

'The Next Level', ITN Productions