The must-have in media: good audio

Guest posts

Faculty: Science and Engineering
School: Computing and Information Science
Course: BSc (Hons) Audio and Music Technology
Category: Computing and digital technology

18 July 2017

Audio and Music Technology lecturer Steve Oxnard at a mixing desk

Audio and Music Technology lecturer Steve Oxnard talks about rising demand for those skilled in the art of audio processing and manipulation - and opportunities to start a course in September.

Our use of technology-driven media in everyday life is ever expanding. High-end tech companies and the creative industries constantly compete for the production of the most innovative and life-changing end-user experiences in audio, gaming, digital communications, social media, news outlets, film and television, virtual reality systems… the list goes on.

A common theme among these media applications is audio. No longer is Audio and Music Technology seen as restricted to studio and live sound production (although these are easily among the most enjoyable and exciting areas of expertise). As demand for ever more advanced and efficient media-driven technologies increases and expands to cover new markets and areas of application, so too does the demand for those skilled in the art of audio processing and manipulation.

At Anglia Ruskin University, the Audio and Music Technology BSc instils in our students the broad intellectual basis required to understand and innovate in this wide-reaching and creative subject. We approach both the scientific and artistic side of audio and music technology with equal rigor and with the extensive professional-grade facilities and knowledgeable staff on hand, you are guaranteed to have access to all you need to become a well-rounded and employable graduate in an exciting area of industry.

With us, you are free to delve into a world of mixing and music production in every one of our 6 distinct and fully-equipped studio control rooms. Here in our Cambridge studios you will:

  • develop sound effects, plug-ins and soundtracks for gaming applications in our gaming technology lab
  • master the art of audio production by building up a professional portfolio as part of your studies
  • hone your skills and independent research ability in an area of interest for your undergraduate project
  • learn to programme and engineer both software and hardware based studio/live format applications/equipment
  • develop your technical skills in highly sought after areas of expertise such as electronics and acoustics.

If you would like to know more about our course and facilities, drop us a line to arrange a visit – everyone is welcome!


The views expressed here are those of the individual and do not necessarily represent the views of Anglia Ruskin University. If you've got any concerns please contact us.