Luis Azuaje

Course Leader, BA (Hons) Visual Effects Technical Art

Faculty:Faculty of Arts, Humanities and Social Sciences

School:Cambridge School of Creative Industries

Location: Cambridge

Areas of Expertise: Computer games , Computer games art , Computing and technology

Courses taught: Visual Effects Technical Art, Computer Games Art

Luis Azuaje is the Course Leader for the BA (Hons) Visual Effects Technical Art  at Anglia Ruskin University. He teaches several topics related to contemporary digital content creation pipelines and is especially dedicated to research into real-time VFX creation and procedural content creation in VFX, film and video games.

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Luis currently teaches 3D digital sculpting, character rigging and animation, final major projects supervisions at BA and MA levels. He also works as a freelancer for the film, animation, and games industry. He holds an engineering degree in Computer Science and a degree in Computer Games and Visual Effects, as well as an MA in Film and TV Production.

Luis’ research focuses on topics that cover the implementation of procedural content creation in video games that draw from live action film techniques.

Spoken Languages

  • English
  • Spanish

Research interests

  • Procedural Content Creation: advanced rigging procedural 3D content, generating natural phenomena, such as: dust, smoke, Pyro, FLIP Fluids and particle effects using SideFX Houdini.
  • Texturing: proficient texturing techniques using Substance Suite.
  • Rendering: advanced shading, lighting and multi-pass rendering using Pixar RenderMan, Redshift and Mantra.
  • Realtime Content creation using Houdini and Unreal Engine 4.


Luis currently teaches on the following modules:

  • Digital Sculpting for Games - Level 4, BA (Hons) Computer Games Art.
  • Character Rigging and Animation for Games - Level 5, BA (Hons) Computer Games Art.
  • Major Project - Level 6, BA (Hons) Computer Games Art.
  • Digital Arts: Experimental Practice - Level 7, MA Computer Games Development (Art).
  • Experimental Practice in Computer Games - Level 7, MA Computer Games Development (Art).


  • PGCert in Learning and Education, HEA / Anglia Ruskin University, UK, September 2015 – May 2016
  • MA Film and TV Production, Anglia Ruskin University, UK, September, 2013 – September 2015
  • BA (Hons) Computer Games and VFX, Anglia Ruskin University, UK, September, 2006 – July 2009
  • Engineering Degree in Computer Science, Universidad Dr. Rafael Belloso Chacin, Venezuela, September, 1992 – February 1998

Selected recent publications

Shreepali Patel, Rob Toulson, Luis Azuaje, 2019. Chapter: The Beginning of a Beautiful Relationship: A Case Study of an Immersive Filmmaking Process. The Palgrave Handbook of Screen Production. Palgrave Macmillan.

Media experience

July 2016: 'The Crossing' digital installation. Developed the VFX, rigid body and particle simulations using Houdini and supervising the compositing of the final sequences using NUKE. Awards: British Association of Film and Television Screen Studies (BAFTSS) 2018 Best Practice Research Portfolio: Research Applications and Installations Winner.

August 2020: 'Capel Green'. Independent feature length documentary film. All VFX sequences including on set supervision (over 34 in total), VFX produced and rigged using SideFX Houdini, rendered using Redshift and composited in BMD Fusion.