Areas of Expertise: Computer games
Cenk is a video game design scholar and gaming industry practitioner with an emphasis on gameplay, narrative, and user experience design.
Cenk has completed a PhD in Arts, Technology, and Emerging Communication with a specialization in game studies and game design. His PhD dissertation, titled Negotiating the Right Way to Play Video Games, has been awarded as the best dissertation.
He has five years of professional experience working in industries ranging from defence to simulation to gaming. In addition, Cenk develops critical games that transform social and political issues into interactive narratives.
See Research Interests above
Guadagno, R.E., Gonzenbach, V., Puddy, H., Fishwick, P., Kitagawa, M., Urquhart, M., Kesden, M., Suura, K., Hale, B., Koknar, C. and Tran, N., 2021. A Usability Study of Classical Mechanics Education Based on Hybrid Modeling: Implications for Sustainability in Learning. Sustainability, 13(20), p.11225.
Köknar, C., 2019, July. Who is at the center?: designing playful experiences by using player-centered approach. In International Conference on Human-Computer Interaction (pp. 11-21). Springer, Cham.
Koknar, C., 2020. A Review of Bonnie Ruberg's 'Video games have always been queer'.