MA Computer Games Development (Art) portfolios

What do we look for in your portfolio?

Your portfolio should show that you have graduate-level competence in computer games art or a related subject, evidence of enquiry and experimentation that will show you can develop through postgraduate study and evidence of drawing skills (digital drawing preferred).

It should include:

  • concept drawings
  • personal sketchbooks
  • animations or computer generated visual effects (please reference software used)
  • renders of 3D models and environments.

How should you present any digital work?

Standard applications

If your portfolio includes digital works, you should provide these as pdf or Powerpoint files, and any films as MP4s, saved on USB memory sticks or external hard drives. Your web and interactive work must run automatically in a browser or be available on a live domain/website. If your digital work does not open or run, then we cannot take it into account during the interview process. If it is an essential part of your portfolio you may be asked to provide alternative work through the post by a specified date.

E-portfolios/International applicants

You may deliver your portfolio digitally as a website portfolio or PDF document. We can’t accept USB or CDs in the post. All websites and file transfer services are acceptable but, in case you need suggestions, some of the more popular ones are listed below*. If your portfolio is a PDF please include your name and the course you want to study in the file name and on the PDF.

For any questions regarding this or any other aspect of the admissions process please contact your admissions officer. We look forward to receiving your portfolio.

*Previously used websites for transferring online portfolios include: Behance, Flickr, Deviantart, Carbonmade, Indexedit, Wordpress, Blogger, Blogspot, Dropbox, WeTransfer, Crevado.

Visit the MA Computer Games Development (Art) course page