The art of online gaming

Course: Computer Games Art BA (Hons)

17 February 2020

Stefan Tomov, holding camera, wearing purple hoodie, with other members of group behind in woodland

The Computer Games Art BA (Hons) course taught me industry standard skills, while giving me opportunities to grow my network and take part in all kinds of events and projects alongside my studies.

I've worked on international gallery projects with students from Amsterdam, presented research projects, performed motion capture for research, given talks on 3D art processes and helped with events outside of Cambridge.

In all of these opportunities I was able to utilise the skills and knowledge I gained during the course. At one such event I met the people who later gave me my first internship as a design assistant. That internship helped me get my first freelance job at a big company. In that job I was able to hire more artists allowing me to give other students from the Computer Games Art course their own first freelance job.

Computer games design figure in helmet by Stefan Tomov
Black and white computer games design. two helmeted heads, by Stefan Tomov
Computer games animated armoured figure in helmet, viewed from behind, by Stefan Tomov

I encourage students to seek out events and projects. It's a great way to build your skills and abilities while helping your university and course. Networking isn't just about meeting people, it's a way to build relationships and make opportunities. Since graduating, I still maintain my connection with everyone on the Computer Games Art course. It's a place where everyone gets to know everyone and one always feels welcome to be creative and collaborative.


Stefan Tomov studied on the Computer Games Art BA (Hons) course.

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