These resources and CPD opportunities provide the rationale, guidance and practical support for online teaching and assessment.
The overarching principle at this time is to keep things simple and be as clear and consistent as possible in our approach to online teaching. It’s important that you feel supported in your work and that students continue to feel part of a strong learning community that enhances their learning and wellbeing.
It's also important to ensure your teaching is accessible. Students will have different levels of access to broadband, technology, and time and space to study. Synchronous learning may therefore not be possible for all students to participate in.
The Supporting the Move to Online Teaching Canvas site provides comprehensive guidance for moving your teaching online, including alternative methods of assessment, practical tips, examples of activities, activity design templates, and information on a range of learning technologies, including: MS Teams, Zoom, MyPlayer, narrated PowerPoints and Turnitin.
We offer regular webinars and online bitesize courses which focus on the different approaches and technologies that enable working and teaching online; these include MS Teams in Canvas, Zoom, Poll Everywhere, MyShowcase and Canvas New Quizzes. View upcoming dates.
Online learning is not simply moving face-to-face teaching online. It's important that online tools do not define the pedagogical practices used, but that they enhance the course content.
An effective online pedagogy is one that emphasises student-centered learning and employs active learning activities. Further, student engagement, asynchronous learning, and presence (social, cognitive and teaching), are all important.
- ARU colleagues blog about their experiences, ideas, practices, philosophies and stories of their move to online teaching and assessment
- Ensuring Inclusivity and Accessibility
- Online teaching @KIS: Do this not that - by Alison Yang
- QAA guides and resources: COVID-19 Support and Guidance
Our University uses a number of technologies designed for media, streaming and recording including webinars and learning capture.