I have a background in Archaeology, and over the last 25 years have developed a strategic interest in learning and teaching aligned with a growing interdisciplinary research portfolio. I joined Anglia Ruskin University from the University of Leicester, where as Head of Curriculum Enhancement I led the institution through curriculum transformation; a deep review of digital learning support; development of learning communities; and most recently designed the flexible, blended approach to learning and teaching under COVID.
I am also actively involved in national and international thinking around pedagogy and quality, both in my own area of playful learning, and in rethinking flexible future HE provision.
I have remained an active teacher and facilitator, with a belief in active learning and the power of play. I am an interdisciplinary researcher, and believe in a research-teaching nexus, where students and staff co-develop as learners and researchers.
As Head of Anglia Learning and Teaching, I aim to use my experience and knowledge of teaching, adult training, research and quality in HE, and bring these together strategically and creatively with my talented team to push active and research-led learning and teaching, authentic assessment, and flexible digital/blended learning. Throughout I am committed to making sure everyone is included, by designing inclusively, valuing diversity, and strengthening learning communities.
My principal research area is in playful learning: I have written extensively in this field, present my work internationally, chair an international conference (Playful Learning) and special interest group (the Playful Learning Association), and organise events that bring education, industry and media together to debate the role of play in learning. This intersects with an interest in active learning, inter- and cross-disciplinary learning and research, and in the development of inclusive learning communities.
• Connections between games and play, and adult education. Digital and physical games for education; playfulness in teaching and research.
• Active, collaborative and immersive learning; student involvement in learning (students as partners). Learning communities.
• The research-teaching nexus: research influenced teaching; teaching influenced research; student involvement in research.
Research skills in history and archaeology; playful design in heritage and museum studies; creative computing; games and play in media and cultural studies.
PhD in “Learning at the Edge of the Magic Circle: A Case for Playful Learning”, University of Leicester
MA in Online and Distance Education, Open University
BSc Archaeology, University of Leicester
National Teaching Fellow
Visiting Fellow, Centre for Higher Education Futures, Aarhus University, Denmark.
External Examiner, DCAD, Durham University
Founding (and continuing) co-Chair, Playful Learning Association
Co-Chair, Playful Learning Conference
Accredited Lego Serious Play Facilitator; Accredited Co-Navigator Facilitator
Consultant, FORTITUDE project (European Research Council funded, University of Leicester), 2020-24.
Training lead, British Council and Afghanistan Ministry of HE: National Training Team (implementing quality enhancement across Afghan universities). 2018-2020.
Consultant and Co-I, AHRC Transforming Thresholds project: KE Project between HE, SMEs and Heritage organisations. 2014-18.
Consultancies for Birmingham City University (Distance Learning review); Durham University (PGCert redesign). 2015-2019.
Moseley, A. (2019) “The Great History Conundrum: Could Immersive Games Enhance an Undergraduate "Skills" Course?” in A. Von Lünen et al eds. Historia Ludens: The Playing Historian. Routledge: New York.
Whitton, N. & Moseley, A. eds. (2019) Playful Learning: Events and Activities to Engage Adults. Routledge: New York.
Moseley, A. (2018) "Real-Life Contexts in Learning Games: Towards a New Typology" in International Journal of Games Based Learning, vol 8, no. 4, pp18-31.
Parry, R., Moseley, A. & Page, R. (2018) Museum Thresholds: the design and media of arrival. Routledge: New York.
Moseley, A. & Whitton, N. Guest Eds. (2014) “Engagement in Simulation/Gaming” special issue of Simulation and Gaming, Aug-Oct 2014; 45 (4-5).
Moseley, A. (2013) “Assessment: a Case for Integration” in T. Connolly et al. Eds. Psychology, Pedagogy and Assessment in Serious Games. IGI Global.
Moseley, A. & Whitton, N. eds. (2013) New Traditional Games for Learning: A Case Book, Routledge: New York.
Moseley, A. (2012) "An Alternate Reality for Education?: Lessons to be Learned from Online Immersive Games", in International Journal of Games Based Learning, vol 2, no. 3, pp32-50.
Whitton, N. & Moseley, A. eds. (2012) “Using Games to Enhance Learning and Teaching: a beginners’ guide”, Routledge: New York.
Omodele Fyle, C., Moseley, A., Hayes, N. (2012) “Troubled times: the role of instructional design in a modern dual-mode university?”, Open Learning, vol. 27, no. 1, pp53-64.
Keynote speaker: Moseley, A. (2019): “Playful leadership”, The Playful University conference, Aarhus University, Denmark, August 2019.
Keynote speaker: Moseley, A. (2018): “Looking for Play in Dark Places”. Icepops UK Copyright Literacy Conference 2018, Liverpool, 3 April 2018.
Co-chair, Association for Learning Technology Annual Conference (ALTC) 2016, Warwick.
Keynote speaker: Moseley, A. (2016): “What can play do for you?”. LILAC Conference 2016, Dublin, Ireland, 21-23 March 2016.
Invited speaker: Moseley, A. (2015) “Increasing student motivation and participation through games and gamification”. Inside Gov Symposium on Mobile Learning, London, 8th July 2015.
Co-Chair (with S. Warburton), In Focus: Games, Gamification and Games-based Learning: A Symposium. Senate House, University of London, 4th March 2015.
Invited speaker: Moseley, A. (2014) “Using simple contextual games to create authentic learning environments”. Counterplay 2014, Aarhus, Denmark, 3-4 April 2014.
Keynote speaker: Moseley, A. (2013): GAMBALOA conference on games for older adults, Berlin, 27-28 June 2013.
Invited speaker: Moseley, A. (2013) “An Alternate Reality for Museum Education”. MCG Museums and Games Symposium, Belfast, May 2013.